Right: the new Preferences > Graphics tab options for avatar rendering (see below for the exceptions button). Left: the new render options sub-menu in the Avatar context menu (seen when right-clicking on another avatar). The second is an Exceptions button, which adds a further level of control for how other avatars – including friends – are rendered by the viewer.The first is a check box, Always Render Friends, which is pretty much self-explanatory: when checked, friends will always fully render, regardless of the viewer’s Avatar Complexity threshold.There are two new options for Avatar Complexity, located on the Preferences > Graphics tab.Following Firestorm’s lead, adjusted settings for avatar rendering will now persist across log-ins for the viewer, until either reset or your settings are cleared by a clean install or similar.These options have also been moved to a sub-menu on the right-click Avatar context menu. permanently render them as a grey imposter). always render the selected avatar) or Never (i.e. in accordance with your avatar complexity threshold setting) Always (i.e. The Options for how another avatar is rendered are now Default (i.e.Full details of these changes can be found in Second Life Maintenance RC: Avatar Rendering updates and more, and are summarised here. These releases of Kokua and Restrained Love include a number of improvements to avatar complexity rendering. Kokua 5.8 and Restrained Love 2.9.21.3 now have display a tally of those blocked in the viewer (People Floater > Blocked), and include the Grid Status button which can be added to any toolbar position in the viewer window, providing direct access to Second Life grid status updates, which are displayed in the viewer’s built-in browser. The new options shown for selecting a default destination folder for uploads (left), and the new Upload panel in Preferences, which lists the locations (right) – via Kokua, click for full size, if required Block List Tally and Grid Status Button The folders set for uploads can be reviewed via the new Preferences > Uploads tab. Note that this only applies to uploads: images / textures, mesh models, etc., received via transfer or will still go to the their “default” system folders (so a texture received via transfer will still go to Textures, for example). Click on the type of upload you wish to always save to that folder. This opens a sub-menu of upload types (shown on the right).
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